7 Card Stud Hi Lo Qualify Eight – Winning Strategy
In this game the high hand winner must split the pot with the player with the
best qualifying low hand. There is always a high hand winner but not always a
low. For a hand to qualify for low, it must have five denominations no higher
than an eight. Any five of your seven cards may be played for high and any five
can be played for low. Aces are played both high and low. Straights and flushes
do not disqualify a hand for low, so a player ending with 5 4 3 2 A would have
an unbeatable low hand and a 5 high straight to play for high. This hand would
have an excellent chance of winning both ways.
In this example, the player could also have another hand that is higher than the
5 high straight to play for high.
The most important thing to keep in mind in split pot games is the big profit
difference between winning half the pot and "scooping" it all.
Beginners tend to think that winning two split pots is equal to winning one full
pot. Not so at all from a profit point of view! Scooping the pot usually builds
a healthy addition to your stack of chips. Getting half often puts you barely
ahead of where you were before you started playing the hand. Winning Seven Card
High Low players often have to settle for half, occasionally lose both high and
low, but ALWAYS play only hands that have a good chance of winning it all. They
never play for one side only unless they have an unbeatable one way hand or have
a probable "escape" on
seventh street.
The second most important thing to do in Seven Hi/Lo is to get out EARLY when
it looks like you don't have the best probable scoop hand! As soon as hands
that start out with good possibilities for both high and low, turn into probable
losers for either end, they should be folded unless they are almost certain
winners for half of the pot. This also applies to strong high hands that are not
an almost certain high end winner, that will probably have to split with a low.
Strategy Tips:
The first four cards are a major key to winning
at Seven Card Stud games. If your starting hands develop according to plan, you
can be a strong favorite to scoop the pot. If they don't, you get out early and
escape the expensive second best experience. The three card starting hands
recommended above are those with the best chance of producing a dominant four
card hand. Good four card hands that are carefully played don't always win but
they win a lot more than the others.
Beware of the paired door card.
If an opponent is playing a pair in his starting hand, and pairs his door card
(first upcard), the odds are two out of three that the door card is part of his
pair. A paired door card presents a strong possibility that the holder has a
dangerous set of trips.
High Pairs increase in value over low draw hands when it is down to one
or two competitors.
When
a
high hand is heads up against a low draw, the high hand usually has the edge.
Watch the board closely
for key cards that can seriously diminish your chances of making a good
hand. Don't play marginal starting hands like pairs, if both your pair cards and
side card are completely "live" (none of your cards showing on the board). Also
play low straights cautiously if your key cards are not live.
Keep track of the fives both on the board and folded. This is a key card
in all low straights.
Try to find reasons to fold both your starting hands and those that
develop on the later streets. Look for a dead card or two in the denomination
that you need and for three or more dead cards in the suit that you are drawing
to. Look for too much strong competition developing for the high and low prizes
that you are after. When you can't find reasons to fold, you can then proceed
more confidently.
Study your opponents, especially when you are not playing hands and can
pay careful attention. Do they find more hands to play than they fold? Do they
bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that
disclose information about their hands etc.
Get caught bluffing once in a while. It is a way to vary your play and
not be too predictable. You win pots that you don't deserve when your bluff
works. You lose a few chips when it doesn't work but it will get you calls from
weaker hands down the line when you are really strong and need the action.
Unless you are playing a strong draw hand, usually fold if your
complete hand is beaten on the board by an opponent's upcards.
Be ready to adjust to game conditions. For example, if you are in a game
with a group of loose or novice players that hardly ever raise the opening bet
and tend to check along until they get a decent hand, you might consider an
unraised call with such hands as two suited wheel cards with an offsuit king
kicker and a perfect board. Also, early steals sometimes work well when the game
tightens up and you have not much more than than the scariest early board and
raise the bet.