Omaha Hold'em – Winning Strategy
In full ring, limit Omaha, it usually takes the "nut" hand, or something close to that, to win! For our purpose here, we describe the "nut" as a hand that can only be beaten by hidden quads and straight flushes. These killer hands are usually referred to as the "pure" nuts. . . Two pair and trips don't win very often in this game. You need to shoot for the nut straight, nut flush, or nut full house most of the time. . . This is why Omaha players all start with four cards. Each four card hand contains six Hold'em hands when the four cards are converted to all possible combinations of two. ie: ABCD = AB AC AD BC BD CD. (Players must play two cards from their hands and three from the board). If you are in a pot with five other players after the flop, it is sort of comparable to a Texas Hold'em game against thirty other players, because each of your five competitors is holding six Hold'em hands instead of one. So if you get down to the river with a very good hand, but one that can be beaten by some other two card combinations, brace yourself for a loss because they are likely to be out there somewhere.. . . Your high end straight on the flop runs into serious problems when the board turns up three suited cards or a pair. A flush or a full house will usually pop up to beat you. . . In Omaha, always play for the NUT!
Just one or two good hold'em hands is usually not a very good starting hand in Omaha but many players can not resist the urge to play them. With four cards to choose from, these kinds of hands are easy get and Omaha games normally have more players and bigger pots than in Hold'em. The higher payoffs work to your advantage when you usually start with hands that contain four cards that all interact with each other to make about five or six decent Hold'em hands instead of only one or two. You will see a few exceptions to this here in the starting hands strategy.
Strategy tips
Stay
aware of the nut hand possibilities.
As the board develops, make sure that you always know what the three best hand
possibilities are, and how that might change on the next card.
High pair with an overcard is a good flop in Hold'em but not in
Omaha.
In this game you need to flop two pair, a set, or better.
Usually don't raise before the flop unless you are holding Aces or Kings
and are in position to narrow the field. Another time to raise is when you are
unraised on the button and have a strong hand. Try not to let the blinds play
bad hands cheap.
Fold your straight or straight draw if that's all you have and you don't
flop an unpaired rainbow. If you do get the right kind of flop, bet/raise to
discourage the back door flush draws.
Don't over value low pairs. A pair of fours in your starting hand is only
useful if it flops a set, but then a low set on the flop is not a very strong
hand in Omaha.
Study your opponents, especially when you are not playing hands and can
pay careful attention. Do they find more hands to play than they fold? Do they
bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that
disclose information about their hands etc.
Get caught bluffing once in a while. It is a way to vary your play and
not be too predictable. You win pots that you don't deserve when your bluff
works. You lose a few chips when it doesn't work but it will get you calls from
weaker hands down the line when you are really strong and need the action.
Check the raisers chips. Players that are close to all-in often rush the
betting just to get all their chips in a sink-or-swim last hand that doesn't
merit a raise.